007: The World Is Not Enough (PlayStation)

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Template:Infobox video game

007: The World Is Not Enough is a first-person shooter video game developed by Black Ops Entertainment and based on the 1999 James Bond film of the same name. It was published by Electronic Arts and released for the PlayStation on November 8, 2000, shortly after the release of its Nintendo 64 counterpart. The World Is Not Enough is the successor to Black Ops Entertainment's 1999 title Tomorrow Never Dies and uses an improved version of its engine. The game received mixed reviews from critics, who criticised its short length and lack of multiplayer mode.

Gameplay

File:007 PS1 World is not enough combat.png
Combat takes place in real-time and from a first-person perspective. The green and grey bars at the top-left corner represent the player's health and armor levels respectively. Ammunition information is also displayed at the bottom right corner.

The World Is Not Enough is a first-person shooter based on MGM's 1999 James Bond film of the same name, where the player assumes the role of James Bond through 11 different missions.<ref name="Prima Guide Walkthrough"/> In each mission, the player must complete a number of objectives while defeating enemies controlled by the game's artificial intelligence. Objectives range from rescuing hostages to destroying vehicles and collecting items.<ref name="Prima Guide Walkthrough"/> Some objectives require the player to use numerous high-tech gadgets. For example, the Credit Card Lockpick can be used to open locked doors, while the Micro Camera is useful for photographing evidence.<ref name="Prima Guide Weapons"/> There is one mission that does not involve combat, and requires the player to play blackjack in a casino and win consistently.<ref name="Prima Guide Walkthrough"/>

As a first-person shooter, combat takes place in real-time and from a first-person perspective. The player can use several weapons, including submachine guns, shotguns, a tranquilizer gun, a sniper rifle, and a rocket launcher.<ref name="Prima Guide Weapons"/> Weapons must be reloaded after a certain number of shots. The player has a certain amount of health which decreases when attacked by enemies. Heavy and Light Armor power-ups that absorb extra damage can be collected throughout the game. These power-ups, however, cannot protect the player from extreme falls or radiation.<ref name="Prima Guide Weapons"/> The game features several lengthy cuts from the film as cutscenes.<ref name="IGN review"/>

Development and release

The World Is Not Enough was developed by Black Ops Entertainment and published by Electronic Arts as a follow-up to the 1999 title Tomorrow Never Dies.<ref name="DailyRadar preview"/> The game uses an improved version of the Tomorrow Never Dies engine, whose perspective was changed from third-person to first-person.<ref name="IGN never say never"/> Producer Joel Wade explained that the first-person perspective would help immerse the player deeper into the game and make the gameplay experience more intense.<ref name="GSpot preview"/> As a result, new animations, scripted sequences, and sound effects had to be added.<ref name="IGN never say never"/> Black Ops also took creative license to enrich the gameplay experience with new characters during the missions.<ref name="IGN never say never"/>

The developers improved the targeting system and rewrote the rendering engine to improve the draw distances without impacting the frame rate.<ref name="GSpot preview"/> Each enemy character was motion-captured with more than 30 different animations.<ref name="GSpot preview"/> Keanu Reeves' stunt double from The Matrix was hired to pull off the movements, resulting in the game having more than 300 animations.<ref name="GSpot QnA"/> A multiplayer mode was originally planned. However, the idea was ultimately abandoned because developers felt it would take away valuable production time and therefore reduce the quality of the main game.<ref name="IGN no multiplayer"/> The World Is Not Enough was released for the PlayStation video game console on November 8, 2000, shortly after the release of its Nintendo 64 counterpart.<ref name="IGN review"/> According to the developer, the game was produced over the course of 17 months and sold nearly 1.5 million copies worldwide.<ref name="Black Ops about"/>

Reception

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The World Is Not Enough received mixed reviews from critics.<ref name="Metacritic"/> Although the game was seen as an improvement over Tomorrow Never Dies,<ref name="GSpot review"/><ref name="DailyRadar review"/> some reviewers felt that it was inferior to its Nintendo 64 counterpart.<ref name="IGN review"/><ref name="TCE review"/> Doug Perry of IGN described The World Is Not Enough as "a short, rudimentary shooter with nothing more than a few good gadgets and a great license backing it up",<ref name="IGN review"/> while Samuel Bass of Daily Radar stated that the game "succeeds reasonably well" as "a shallow movie-licensed action experience."<ref name="DailyRadar review"/> Shane Satterfield of GameSpot concluded that the game "is not GoldenEye for the PlayStation, but if you're tired of playing through Medal of Honor or Metal Gear Solid, it provides temporary relief for your stealth shooting addiction."<ref name="GSpot review"/>

Writing for Game Revolution, Shawn Sparks highlighted positively the graphics for their clean textures and character details despite the PlayStation hardware limitations.<ref name="GameRev review"/> He also credited the soundtrack for being "exciting during action and dramatic while stealthing around", but considered the voice acting to be weak.<ref name="GameRev review"/> An Electronic Gaming Monthly reviewer felt that the game overall looked better than Tomorrow Never Dies, but remarked that the player can occasionally get stuck on walls and objects while straffing.<ref name="EGM review"/> IGN criticized the game's "absolutely horrible" character animations and overuse of the James Bond theme song,<ref name="IGN review"/> while Michael Lafferty of GameZone praised its smooth gameplay, vocal characterizations, and interactive environments.<ref name="Zone review"/>

Paul Anderson of Game Informer criticized the game's short length and lack of depth, stating that nearly all of the weapons offer the same advantages and disadvantages.<ref name="IGN review"/> Similarly, Daily Radar condemned the game's poor artificial intelligence and shallow stealth gameplay. According to the reviewer, "most espionage segments boil down to little more than scripted sequences and the occasional bout of old-fashioned button pushing."<ref name="DailyRadar review"/> GameSpot also criticized the simplistic enemy attacks and noted the game's poor replay value due to the lack of a multiplayer mode, saying that The World Is Not Enough can be completed in less than a day.<ref name="GSpot review"/> Nevertheless, the game's varied level design and numerous gadgets were highlighted positively, with Game Revolution stating that "more games should have this much variation and less redundancy."<ref name="GameRev review"/>

References

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External links

Template:The World Is Not Enough Template:James Bond video games