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		<id>https://en.encyclopedia.kz/index.php?action=history&amp;feed=atom&amp;title=Command_%26_Conquer%3A_Generals</id>
		<title>Command &amp; Conquer: Generals - Revision history</title>
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		<updated>2026-07-03T02:58:15Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.encyclopedia.kz/index.php?title=Command_%26_Conquer:_Generals&amp;diff=5598&amp;oldid=prev</id>
		<title>Moderator: 1 revision</title>
		<link rel="alternate" type="text/html" href="https://en.encyclopedia.kz/index.php?title=Command_%26_Conquer:_Generals&amp;diff=5598&amp;oldid=prev"/>
				<updated>2026-05-16T19:57:55Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:57, 16 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Moderator</name></author>	</entry>

	<entry>
		<id>https://en.encyclopedia.kz/index.php?title=Command_%26_Conquer:_Generals&amp;diff=5597&amp;oldid=prev</id>
		<title>IVORK: Not sure why a link to ZH is relevant, also redlink.</title>
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				<updated>2017-03-04T02:22:45Z</updated>
		
		<summary type="html">&lt;p&gt;Not sure why a link to ZH is relevant, also redlink.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Use mdy dates|date=March 2015}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
|title = Command &amp;amp; Conquer: Generals&lt;br /&gt;
|image = [[Image:Cncgen-win-cover.jpg|256px|border]]&lt;br /&gt;
|caption = ''Command &amp;amp; Conquer Generals'' cover art&lt;br /&gt;
|developer = [[EA Pacific]] &amp;lt;small&amp;gt;(Windows)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Aspyr Media]] &amp;lt;small&amp;gt;(Mac OS X)&amp;lt;/small&amp;gt;&lt;br /&gt;
|publisher = [[Electronic Arts|EA Games]] &amp;lt;small&amp;gt;(Windows)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Aspyr Media]] &amp;lt;small&amp;gt;(Mac OS X)&amp;lt;/small&amp;gt;&lt;br /&gt;
|series = ''[[Command &amp;amp; Conquer]]''&lt;br /&gt;
|engine = [[SAGE (game engine)|Strategy Action Game Engine (SAGE)]]&lt;br /&gt;
|platforms = [[Microsoft Windows]]&amp;lt;br&amp;gt;[[Mac OS X]]&lt;br /&gt;
|released = '''Microsoft Windows'''&amp;lt;br/&amp;gt;{{vgrelease|NA|February 10, 2003|EU|February 14, 2003}}'''Mac OS X'''&amp;lt;br/&amp;gt;March 12, 2015&lt;br /&gt;
|genre = [[Real-time strategy|Military real-time strategy]]&lt;br /&gt;
|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]&lt;br /&gt;
|designer = [[Dustin Browder]]&lt;br /&gt;
|composer=[[Bill Brown (composer)|Bill Brown]]&amp;lt;br /&amp;gt;Mikael Sandgren&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Command &amp;amp; Conquer: Generals''''' is a [[real-time strategy]] [[video game]] and the seventh installment in the [[Command &amp;amp; Conquer|''Command &amp;amp; Conquer'' series]].&amp;lt;ref&amp;gt;{{cite web&lt;br /&gt;
 |url        =http://www.ign.com/games/command-and-conquer-generals/pc-479092&lt;br /&gt;
 |title      =Command and Conquer Generals PC&lt;br /&gt;
 |last       =&lt;br /&gt;
 |first      =&lt;br /&gt;
 |date       =&lt;br /&gt;
 |website    =ign.com&lt;br /&gt;
 |publisher  =IGN&lt;br /&gt;
 |accessdate =January 23, 2014&lt;br /&gt;
}}&amp;lt;/ref&amp;gt; It was released for [[Microsoft Windows]] and [[Mac OS]] [[operating system]]s in 2003 and 2004. While the Windows version of ''Generals'' was developed by [[EA Pacific]] and published by [[Electronic Arts|EA Games]], the Mac OS X version was developed and published by [[Aspyr Media]]. The Mac OS X version was re-released by Aspyr for the [[Mac App Store]] on March 12, 2015. In the game, the player can choose from three different factions: the United States, China and the [[Global Liberation Army]] (GLA).&lt;br /&gt;
&lt;br /&gt;
''Generals'' utilizes [[SAGE (game engine)|SAGE]] (Strategy Action Game Engine), an extended version of the ''[[Command &amp;amp; Conquer: Renegade]]''{{'}}s [[3D computer graphics|3D]] engine. An [[expansion pack]], entitled ''[[Command &amp;amp; Conquer: Generals – Zero Hour]]'', was additionally released for PC in 2003, and for Mac OS in 2005. Both ''Generals'' and ''Zero Hour'' were met with highly positive reviews. A sequel, ''Command &amp;amp; Conquer: Generals 2'',&amp;lt;ref name=&amp;quot;revival&amp;quot;&amp;gt;{{cite web|url=https://finance.yahoo.com/news/EA-Revives-Command-Conquer-zacks-2549015116.html|title=EA Revives Command &amp;amp; Conquer|publisher=[[Yahoo! Finance]]|date=December 14, 2011|accessdate=August 27, 2012}}&amp;lt;/ref&amp;gt; was in development, until it was repurposed to a [[free-to-play]] game known as simply ''[[Command &amp;amp; Conquer (2013 video game)|Command &amp;amp; Conquer]]''. The new game was part of the ''Generals'' franchise and was cancelled on October 29, 2013 by EA after negative feedback during the closed [[Software_release_life_cycle#Alpha|alpha test]].&amp;lt;ref&amp;gt;{{cite web|url=http://www.commandandconquer.com/en/news/1380/a-new-future-for-command-conquer|title=A New Future for Command &amp;amp; Conquer|publisher=[[Victory Games (EA)|Victory Games]]|date=October 29, 2013|accessdate=October 29, 2013}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
''Generals'' takes place in the near future, with players given a choice of three factions to play. In ''Generals'', the [[United States]] and the [[People's Republic of China]] are the world's two superpowers, and are the targets of the [[List of Command &amp;amp; Conquer factions#Global Liberation Army|Global Liberation Army]] (GLA), an omnipresent borderless [[terrorism|terrorist]] organization, fighting as a [[fanaticism|fanatical]] [[irregular military|irregular force]]. The United States and China are depicted as allies in the series who occasionally co-operate against the GLA, whose goal is the elimination of the military forces of China and the United States.&lt;br /&gt;
&lt;br /&gt;
===China===&lt;br /&gt;
The Chinese campaign kicks off with GLA forces launching attacks on Chinese cities, starting with the detonation of a stolen Chinese nuclear warhead in [[Beijing]] during a military parade, which kills thousands. In a separate attack, the GLA destroys a bridge leading into [[Hong Kong]] to decimate a Chinese armoured division. Undeterred, the Chinese manage to hold off the offensive, despite having to destroy the [[Three Gorges Dam]] in the process in order to stall the GLA's advance and regain the initiative. Now on the counter-offensive, the [[United States]] provides air support to the Chinese as they launch a counterattack into GLA-occupied [[Balykchy]], almost completely destroying the city. The Chinese then learn that the cell responsible for the attacks across China has been located in [[Dushanbe]], and a massive Chinese attack is ordered, using nuclear weapons to finally put an end to the GLA incursion.&lt;br /&gt;
&lt;br /&gt;
===GLA===&lt;br /&gt;
Despite losses against the Chinese, the GLA's influence in the Middle East as well as its strong presence in [[Kazakhstan]] is relatively unaffected. To continue the war against America and China, the GLA acquires cash by raiding [[United Nations]] convoys as well as causing mass riots in [[Astana]]. Resurrected in the Middle East, the GLA now once again poses a significant threat. The [[United States]] fully mobilises against the terrorists by raiding the GLA's toxin deposits in the Aral Sea as well as deploying the might of the [[US Air Force]] against the GLA's troops. The GLA retaliates by attacking the [[Baikonur Cosmodrome]], where it intends to use the Cosmodrome to fire long-range toxin missiles at highly populated cities in Europe and abroad. ''(An attack of this magnitude is introduced during the first US mission in the expansion pack [[Command &amp;amp; Conquer: Generals – Zero Hour|Zero Hour]]. The missile is fired at an American naval base somewhere in Northern Europe, prompting the U.S. to respond.)''&lt;br /&gt;
&lt;br /&gt;
===U.S.===&lt;br /&gt;
The United States military deploys to [[Iraq]], [[Yemen]], and eventually Kazakhstan to liberate the countries from GLA control. The GLA reacts by firing [[Scud]] missiles against American forces, and ambushes an entire U.S. division in the [[Hindu Kush]]. Despite its losses, the U.S. continues the offensive, and even moves to neutralise a rogue Chinese General who has armed the GLA with nuclear weapons. The U.S. is able to defeat the renegade and prevent the nuclear weapons from being used. The American resolution to destroy the GLA culminates with Operation Last Call, a joint American/Chinese assault on the GLA capital of [[Astana|Akmola]], Kazakhstan. Pulling no punches, the capital is liberated from GLA control, and the world celebrates the end of GLA tyranny.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
''Command and Conquer Generals'' operates like most other real-time strategy games, in that the player must construct a base, acquire resources, build various combat and support units, and defeat opponents.&amp;lt;ref&amp;gt;{{cite web|url=http://www.cncgeneralsworld.com/generals/walkthrough/ |title=C&amp;amp;C Generals: Walkthrough – C&amp;amp;C Labs |publisher=Cncgeneralsworld.com |date= |accessdate=July 10, 2014}}&amp;lt;/ref&amp;gt; Various unit types can be constructed, ranging from infantry to vehicles and air units. The player may control the United States of America, the People's Republic of China, or the Global Liberation Army, and each side has its unique characteristics and abilities. All sides share some similarities, such as training infantry at a barracks, building armored vehicles at a factory, possessing &amp;quot;high tech&amp;quot; buildings needed for more advanced units, possessing a means to acquire additional resources and possessing a unique [[superweapon]].&lt;br /&gt;
&lt;br /&gt;
The United States relies on an arsenal of high-tech weaponry and a dominant air force; however, it is the most expensive army in the game to maintain. China relies on the power of propaganda and hordes of troops and tanks to overwhelm their opponents, the drawback here being that its troops must be able to form the larger army in the match. The GLA is considerably weaker in a head-on engagement, and must rely on underhanded, [[hit and run]] tactics to defeat its opponents.&lt;br /&gt;
&lt;br /&gt;
The game's interface is similar to that of real-time strategy games such as ''[[Age of Empires]]'' or ''[[StarCraft]]''. The player selects buildings to bring up build orders and purchase upgrades, and can select individual units to activate their special abilities. Structures are built by selecting dedicated builder units and placing the structure anywhere on the map.&lt;br /&gt;
&lt;br /&gt;
As with other real-time strategy games, the various units have advantages and disadvantages against other units, and the player is encouraged to mix unit types in order to succeed and fight tactically with various unit abilities in order to win.&lt;br /&gt;
&lt;br /&gt;
For example, rifle infantry are capable of quickly killing other infantry types, but are vulnerable to light vehicles and dedicated anti-infantry/anti-air units such as [[tankette]]s and [[Armoured personnel carrier|APCs]], which in turn are vulnerable to main battle tanks, which themselves are vulnerable to missile-equipped infantry and aircraft.&lt;br /&gt;
&lt;br /&gt;
As the game progresses and the player defeats enemy units in battle, the player will gain &amp;quot;experience&amp;quot; points, which are used to purchase &amp;quot;Generals Abilities,&amp;quot; unique abilities that range from enhancing units and unlocking new unit types to powerful air strikes, one-shot enhancements to units, or targetable &amp;quot;spawn points&amp;quot; to drop or create groups of units anywhere on the map.&lt;br /&gt;
&lt;br /&gt;
As individual units attack and defeat enemy units or capture buildings, they gain &amp;quot;veterancy&amp;quot; and become more powerful, much like the General commanding them. Higher-ranking units attack faster, have more health, and heal or repair themselves.&lt;br /&gt;
&lt;br /&gt;
===Single-player===&lt;br /&gt;
In a single-player campaign, a player can play any of the three sides in any order, with each side's campaign consisting of seven missions.&amp;lt;ref&amp;gt;{{cite web|url=http://gamerant.com/command-and-conquer-singleplayer-campaign/ |title='Command &amp;amp; Conquer' Details: Singleplayer Campaign, Shorter Matches, &amp;amp; More |publisher=Gamerant.com |date=August 29, 2013 |accessdate=July 10, 2014}}&amp;lt;/ref&amp;gt; The storyline follows the order of China first, then the GLA, then the United States. Additionally, there is a training mission that can be accessed directly regardless of the player's progress in the campaign. In this mission, the player is fighting as the U.S. against the GLA.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
Games can be played both over the Internet or a [[local area network]] (LAN).&amp;lt;ref&amp;gt;{{cite web|last=Radcliffe |first=Doug |url=http://www.gamespot.com/articles/command-and-conquer-generals-walkthrough/1100-2911873/ |title=Command &amp;amp; Conquer: Generals Walkthrough |publisher=GameSpot |date=February 28, 2003|accessdate=September 3, 2014}}&amp;lt;/ref&amp;gt; It adopts a similar format to skirmish mode whereby the goal is to eliminate the other team. Games over the Internet can be completely random, in the form of a Quick Match. Players can also play in Custom Matches where the number of players, the map and rules are decided upon by the host.&lt;br /&gt;
&lt;br /&gt;
The online feature originally worked via [[GameSpy]] servers. After the [[GameSpy#Shutdown|shutdown of GameSpy in 2014]], these were no longer available.&lt;br /&gt;
&lt;br /&gt;
A replacement online option has been developed by Revora. The software, instructions and support can be found on CnC Online.&amp;lt;ref&amp;gt;[http://cnc-online.net/ CnC Online]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mac OS X version of the game released for the [[Mac App Store]] supports LAN, as well as [[Game Center]] for online play.&lt;br /&gt;
&lt;br /&gt;
===Soundtrack===&lt;br /&gt;
''Generals'' presents players with a separate musical score for each faction.&amp;lt;ref&amp;gt;{{cite web|url=https://itunes.apple.com/us/album/command-conquer-generals-ea/id87057695 |title=iTunes - Music - Command &amp;amp; Conquer: Generals (EA™ Games Soundtrack) [EA™ Games Soundtrack&amp;amp;#93; by EA Games Soundtrack, Bill Brown &amp;amp; Mikael Sandgren |publisher=Itunes.apple.com |date=November 8, 2005 |accessdate=July 10, 2014}}&amp;lt;/ref&amp;gt; The United States' theme music consists of grand, militaristic scores composed by [[Bill Brown (composer)|Bill Brown]] and Mikael Sandgren. China's musical themes feature apocalyptic, orchestral scores combined with East Asian instrumentation. The GLA faction's theme soundtrack can be described as a combination of Middle Eastern and few South Asian sounds coupled with [[heavy metal music]], similar to the music in the Somalian sequences in ''[[Black Hawk Down (film)|Black Hawk Down]]''. The soundtrack was used extensively in the 2008 [[Discovery Channel]] documentary ''Surviving Sharks'', as well as in the television shows ''[[America's Most Wanted]]'' and BBC's ''[[Top Gear (2002 TV series)|Top Gear]]''.{{cn|date=August 2016}}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
{{Main|List of Command &amp;amp; Conquer factions#Generals series|l1=''List of'' Command &amp;amp; Conquer: Generals ''factions''}}&lt;br /&gt;
Each of the three factions has a play style that corresponds with its real-world counterpart. Every faction has advantages and disadvantages. Each one also has upgrades to improve its army. The GLA Units are generally cheaper than their Chinese and American Counterparts at the cost of being less durable and less sophisticated. Additionally, the GLA lacks access to Air units of any kind. American units are usually more expensive, but possess better damage, armor and unique abilities that increase survivability and combat effectiveness. Additionally, U.S. has the most advanced air arsenal in game. Chinese units are usually in between American and GLA units in terms of cost and individual units are proportional in effectiveness. However, most Chinese units benefit from &amp;quot;hording&amp;quot; together and will receive synergy bonuses when attacking together.  All of the factions, when played in the correct order, create a storyline of events. Generals takes place in the near future. The United States and the People's Republic of China are the world's two superpowers, and are the targets of the Global Liberation Army, a large, well-organized terrorist organization, fighting as a fanatical irregular force. The United States and China are depicted as allies in the series, and frequently co-operate with each other throughout the storyline against the Global Liberation Army, which is depicted as an omnipresent, borderless organization with unclear goals beyond opposition to and expulsion of both China and the United States.&lt;br /&gt;
&lt;br /&gt;
===World builder===&lt;br /&gt;
''Generals'' also includes a map editor named ''World Builder'' for the PC edition only.&amp;lt;ref&amp;gt;{{cite web|url=http://www.cnclabs.com/maps/generals/worldbuilder/ |title=C&amp;amp;C Generals: World Builder – C&amp;amp;C Labs |publisher=Cnclabs.com |date= |accessdate=July 10, 2014}}&amp;lt;/ref&amp;gt; The World Builder includes features such as:&lt;br /&gt;
*A [[terraforming]] tool&lt;br /&gt;
*An intelligent road system, able to detect when the player wants an intersection&lt;br /&gt;
*A tool to scatter [[flora]] around the map&lt;br /&gt;
*[[Waypoint]]s and area triggers that the AI can use. Waypoints also determine starting points for the players on a skirmish map.&lt;br /&gt;
*A scripting system that was meant for the missions in the single-player campaign&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
After its release, ''Generals'' received mostly positive reviews. Based on 34 reviews, [[Metacritic]] gives it a score of 84/100&amp;lt;ref&amp;gt;{{cite web|url=http://www.metacritic.com/games/platforms/pc/commandandconquergenerals|title=Command &amp;amp; Conquer: Generals (PC) Reviews|publisher=[[Metacritic]]|accessdate=June 15, 2010}}&amp;lt;/ref&amp;gt; which includes a score of 9.3/10 from IGN.&amp;lt;ref&amp;gt;{{cite web|last=Adams|first=Dan|url=http://www.ign.com/articles/2003/02/07/command-conquer-generals-3|title=Command &amp;amp; Conquer Generals - PC Review|publisher=IGN|date=February 7, 2003|accessdate=June 15, 2010}}&amp;lt;/ref&amp;gt; ''Generals'' has also received the [[E3 (Electronic Entertainment Expo)|E3]] 2002 [[Game Critics Awards]] Best Strategy Game award.&amp;lt;ref&amp;gt;{{cite web|url=http://www.gamecriticsawards.com/2002winners.html|title=2002 Game Critics Awards|publisher=[[Game Critics Awards]]|accessdate=June 15, 2010}}&amp;lt;/ref&amp;gt; One review noted that Generals was the first ever &amp;quot;C&amp;amp;C&amp;quot; RTS game that did not include full-motion video cutscenes to tell the story and that it departed from the unique interface and base-building mechanics that had characterized all of the previous ''C&amp;amp;C'' RTS titles.&amp;lt;ref&amp;gt;{{cite web|url=http://www.armchairempire.com/Reviews/PC%20Games/command-conquer-generals.htm|title=PC Reviews: Command and Conquer - Generals|publisher=The Armchair Empire|date=June 8, 2003|accessdate=June 15, 2010}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ban in China===&lt;br /&gt;
The ''Generals'' series is banned in mainland China.&amp;lt;ref&amp;gt;{{cite web|url=http://www.news.com/Banned-in-Beijing-China-cracks-down-on-games/2100-1043_3-5551430.html|title=Banned in Beijing: China cracks down on games|last=Becker|first=David|publisher=[[CNET]]|date=January 26, 2005|accessdate=August 27, 2012}}&amp;lt;/ref&amp;gt; Throughout the Chinese campaign, the player is occasionally made to utilize heavy-handed tactics such as leveling the [[Hong Kong Convention and Exhibition Centre]] after it becomes a GLA base and destroying the [[Three Gorges Dam]] to release a flood on GLA forces. Chinese forces also liberally use nuclear weaponry in-game, albeit restricted to the lower [[tactical nuclear weapon]] yield range. Furthermore, in the introduction of the game, [[Tiananmen Square]] and its surrounding areas in [[Beijing]] is decimated by terrorist nuclear weapons.&lt;br /&gt;
&lt;br /&gt;
===Ban in Germany===&lt;br /&gt;
Initially, the game was released in Germany under its international title ''Command &amp;amp; Conquer: Generals''. However, due to the then imminent [[Iraq War]], the [[Bundesprüfstelle für jugendgefährdende Medien]] (''Federal Department for Media Harmful to Young People'') placed the game onto the &amp;quot;[[Federal Department for Media Harmful to Young Persons#The List of Media Harmful to Young People|''List of Media Harmful to Young People'']]&amp;quot; two months after the initial release, which, by law, forbids further public advertising and any sale for people under 18 years of age. The BPjM stated that the game would give underage people the ability to play the war in Iraq before the real war had even begun.&amp;lt;ref name=&amp;quot;GermanC&amp;amp;Cgenerals&amp;quot;&amp;gt;{{cite web|url=http://www.schnittberichte.com/schnittbericht.php?ID=3688|title=''Command &amp;amp; Conquer: Generäle''|publisher=schnittberichte.com|date=January 28, 2007}}&amp;lt;/ref&amp;gt; Additionally, the player would be able to kill civilians. Based on these two points the BPjM put the game on the Index, because they believed it glorified war.&lt;br /&gt;
Therefore, sale to minors and marketing the original version of the game were prohibited throughout the Federal Republic of Germany.&lt;br /&gt;
&lt;br /&gt;
Due to the ban, EA released in the middle of 2003 a regular title-localized German version specifically for the German market called ''Command &amp;amp; Conquer: Generäle'', which did not incorporate real world factions or any relation to terrorism.&amp;lt;ref name=&amp;quot;GermanC&amp;amp;Cgenerals&amp;quot;/&amp;gt; For example, the &amp;quot;terrorist&amp;quot; suicide bomber unit was transformed into a rolling bomb and all other infantry units were changed into &amp;quot;cyborgs&amp;quot; in order of appearance and unit responses similar to earlier releases of the ''Command &amp;amp; Conquer'' franchise.&amp;lt;ref name=&amp;quot;GermanC&amp;amp;Cgenerals&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sequel==&lt;br /&gt;
In September 2003, an expansion pack called ''[[Command &amp;amp; Conquer: Generals – Zero Hour|Generals - Zero Hour]]'' was released, which continues the story of ''Generals''. In December 2011, a sequel, ''Command &amp;amp; Conquer: Generals 2'', was announced, due to be released in 2013.&amp;lt;ref name=&amp;quot;revival&amp;quot;/&amp;gt; On August 15, 2012, it was announced that ''Generals 2'' would be repurposed to a [[free-to-play]] game known as simply ''[[Command &amp;amp; Conquer (2013 video game)|Command &amp;amp; Conquer]]''.&amp;lt;ref name=&amp;quot;C&amp;amp;CF2P&amp;quot;&amp;gt;{{cite web|url=http://www.gamespot.com/events/gamescom-2012/story.html?sid=6391569|title=Next Command &amp;amp; Conquer goes free-to-play|last=Sinclair|first=Brendan|publisher=[[GameSpot]]|date=August 15, 2012|accessdate=August 18, 2012}}&amp;lt;/ref&amp;gt; The new game would have started with the ''Generals'' franchise and may have expanded to the rest of the franchise post-release. On October 29, 2013, it was announced on the game's website that it was ceasing production and that &amp;quot;this version of the game&amp;quot; would be cancelled, with refunds being issued for all money spent by consumers on the Alpha version.&amp;lt;ref name=&amp;quot;C&amp;amp;Ccancel&amp;quot;&amp;gt;{{cite web|url=http://www.commandandconquer.com/en/news/1380/a-new-future-for-command-conquer|title=A New Future for Command &amp;amp; Conquer|publisher=Victory Games|date=October 29, 2013|accessdate=January 6, 2014}}&amp;lt;/ref&amp;gt; In November 2013, EA announced the game will still be developed by a new game studio, and customers who bought the Command &amp;amp; Conquer Ultimate Collection will still receive an invite to the Beta.&amp;lt;ref&amp;gt;{{cite web|url=http://www.eurogamer.net/articles/2013-11-19-command-and-conquer-will-be-resurrected-after-its-untimely-cancelation|work=EuroGamer|title=''Command and Conquer'' will be resurrected after its untimely cancellation: ''C&amp;amp;C Ultimate Collection'' buyers will still get the beta - by a new studio|publisher=EuroGamer|first=Jeffrey|last=Matulef|date=November 19, 2013|accessdate=January 26, 2014}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{cite web|url=http://www.ign.com/articles/2013/11/19/ea-plans-to-resurrect-command-conquer-at-new-studio|title=EA Plans to Resurrect ''Command &amp;amp; Conquer'' at New Studio: At least according to a support listing.|first=Luke|last=Karmali|work=IGN|publisher=IGN Entertainment, Inc.|date=November 19, 2013|accessdate=January 26, 2014}}&amp;lt;/ref&amp;gt; EA is currently looking for the new developer of the reboot.&amp;lt;ref&amp;gt;{{cite web|title=Cancelled ''Command &amp;amp; Conquer'' to continue development at new studio: Free-to-play ''Command &amp;amp; Conquer'' brought back from the dead|url=http://www.videogamer.com/pc/command_conquer_generals_2/news/cancelled_command_and_conquer_to_continue_development_at_new_studio.html|work=VideoGamer|publisher=Pro-G Media Ltd.|first=David|last=Scammell|date=November 19, 2013|accessdate=January 26, 2014}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist|2}}&lt;br /&gt;
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&lt;br /&gt;
{{Command &amp;amp; Conquer series}}&lt;br /&gt;
{{SAGE engine games}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Command and Conquer: Generals}}&lt;br /&gt;
[[Category:2003 video games]]&lt;br /&gt;
[[Category:Video games with expansion packs]]&lt;br /&gt;
[[Category:Command &amp;amp; Conquer|Generals]]&lt;br /&gt;
[[Category:Windows games]]&lt;br /&gt;
[[Category:MacOS games]]&lt;br /&gt;
[[Category:Real-time strategy video games]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Interactive Achievement Award winners]]&lt;br /&gt;
[[Category:Alternate history video games]]&lt;br /&gt;
[[Category:SAGE (game engine) games]]&lt;br /&gt;
[[Category:Video games set in China]]&lt;br /&gt;
[[Category:Video games set in Hong Kong]]&lt;br /&gt;
[[Category:Video games set in Iraq]]&lt;br /&gt;
[[Category:Video games set in Kazakhstan]]&lt;br /&gt;
[[Category:Video games set in Kyrgyzstan]]&lt;br /&gt;
[[Category:Video games set in Tajikistan]]&lt;br /&gt;
[[Category:Video games set in Turkey]]&lt;br /&gt;
[[Category:Video games set in Yemen]]&lt;br /&gt;
[[Category:Multiplayer and single-player video games]]&lt;br /&gt;
[[Category:Aspyr games]]&lt;/div&gt;</summary>
		<author><name>IVORK</name></author>	</entry>

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