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		<title>007: The World Is Not Enough (PlayStation) - Revision history</title>
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		<updated>2026-07-03T18:19:27Z</updated>
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	<entry>
		<id>https://en.encyclopedia.kz/index.php?title=007:_The_World_Is_Not_Enough_(PlayStation)&amp;diff=5608&amp;oldid=prev</id>
		<title>Moderator: 1 revision</title>
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				<updated>2026-05-16T19:57:55Z</updated>
		
		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:57, 16 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Moderator</name></author>	</entry>

	<entry>
		<id>https://en.encyclopedia.kz/index.php?title=007:_The_World_Is_Not_Enough_(PlayStation)&amp;diff=5607&amp;oldid=prev</id>
		<title>Niwi3: IGN source says otherwise</title>
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				<updated>2017-02-14T20:25:25Z</updated>
		
		<summary type="html">&lt;p&gt;IGN source says otherwise&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Infobox video game&lt;br /&gt;
| title = 007: The World Is Not Enough&lt;br /&gt;
| image = TWINE PS Box Art.jpg&lt;br /&gt;
| developer = [[Black Ops Entertainment]]&lt;br /&gt;
| publisher = [[Electronic Arts]]&lt;br /&gt;
| distributor = [[MGM Interactive]]&lt;br /&gt;
| director = Jose Villeta&lt;br /&gt;
| producer = Jose Villeta&lt;br /&gt;
| designer = Daryl Kimoto&lt;br /&gt;
| programmer = Kyle Riccio&amp;lt;br&amp;gt;William Botti&lt;br /&gt;
| writer = William Botti&amp;lt;br&amp;gt;Daryl Kimoto&lt;br /&gt;
| series = ''[[James Bond in video games|James Bond]]''&lt;br /&gt;
| platforms = [[PlayStation (console)|PlayStation]]&lt;br /&gt;
| released = {{vgrelease|NA|November 8, 2000|EU|November 17, 2000}}&lt;br /&gt;
| genre = [[First-person shooter]], [[Stealth game|stealth]]&lt;br /&gt;
| modes = [[Single-player video game|Single-player]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''007: The World Is Not Enough''''' is a [[first-person shooter]] [[video game]] developed by [[Black Ops Entertainment]] and based on the 1999 ''[[James Bond]]'' [[The World Is Not Enough|film of the same name]]. It was published by [[Electronic Arts]] and released for the [[PlayStation (console)|PlayStation]] on November 8, 2000, shortly after the release of its [[007: The World Is Not Enough (Nintendo 64)|Nintendo 64 counterpart]]. ''The World Is Not Enough'' is the successor to Black Ops Entertainment's 1999 title ''[[Tomorrow Never Dies (video game)|Tomorrow Never Dies]]'' and uses an improved version of its [[game engine|engine]]. The game received mixed reviews from critics, who criticised its short length and lack of [[Multiplayer video game|multiplayer]] mode.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:007 PS1 World is not enough combat.png|thumb|left|Combat takes place in real-time and from a [[First-person (video games)|first-person]] perspective. The green and grey bars at the top-left corner represent the player's [[Health (gaming)|health]] and armor levels respectively. Ammunition information is also displayed at the bottom right corner.]]&lt;br /&gt;
''The World Is Not Enough'' is a [[first-person shooter]] based on [[Metro-Goldwyn-Mayer|MGM]]'s 1999 ''[[James Bond]]'' [[The World Is Not Enough|film of the same name]], where the player assumes the role of [[James Bond (literary character)|James Bond]] through 11 different missions.&amp;lt;ref name=&amp;quot;Prima Guide Walkthrough&amp;quot;/&amp;gt; In each mission, the player must complete a number of objectives while defeating enemies controlled by the game's [[Artificial intelligence (video games)|artificial intelligence]]. Objectives range from rescuing hostages to destroying vehicles and collecting items.&amp;lt;ref name=&amp;quot;Prima Guide Walkthrough&amp;quot;/&amp;gt; Some objectives require the player to use numerous high-tech gadgets. For example, the Credit Card Lockpick can be used to open locked doors, while the Micro Camera is useful for photographing evidence.&amp;lt;ref name=&amp;quot;Prima Guide Weapons&amp;quot;/&amp;gt; There is one mission that does not involve combat, and requires the player to play [[blackjack]] in a casino and win consistently.&amp;lt;ref name=&amp;quot;Prima Guide Walkthrough&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a first-person shooter, combat takes place in real-time and from a [[First-person (video games)|first-person]] perspective. The player can use several weapons, including [[submachine gun]]s, [[shotgun]]s, a [[tranquilizer gun]], a [[sniper rifle]], and a [[rocket launcher]].&amp;lt;ref name=&amp;quot;Prima Guide Weapons&amp;quot;/&amp;gt; Weapons must be reloaded after a certain number of shots. The player has a certain amount of [[Health (gaming)|health]] which decreases when attacked by enemies. Heavy and Light Armor power-ups that absorb extra damage can be collected throughout the game. These power-ups, however, cannot protect the player from extreme falls or radiation.&amp;lt;ref name=&amp;quot;Prima Guide Weapons&amp;quot;/&amp;gt; The game features several lengthy cuts from the film as [[cutscene]]s.&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development and release==&lt;br /&gt;
''The World Is Not Enough'' was developed by [[Black Ops Entertainment]] and published by [[Electronic Arts]] as a follow-up to the 1999 title ''[[Tomorrow Never Dies (video game)|Tomorrow Never Dies]]''.&amp;lt;ref name=&amp;quot;DailyRadar preview&amp;quot;/&amp;gt; The game uses an improved version of the ''Tomorrow Never Dies'' [[game engine|engine]], whose perspective was changed from [[Virtual camera system|third-person]] to first-person.&amp;lt;ref name=&amp;quot;IGN never say never&amp;quot;/&amp;gt; Producer Joel Wade explained that the first-person perspective would help immerse the player deeper into the game and make the gameplay experience more intense.&amp;lt;ref name=&amp;quot;GSpot preview&amp;quot;/&amp;gt; As a result, new animations, scripted sequences, and sound effects had to be added.&amp;lt;ref name=&amp;quot;IGN never say never&amp;quot;/&amp;gt; Black Ops also took creative license to enrich the gameplay experience with new characters during the missions.&amp;lt;ref name=&amp;quot;IGN never say never&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The developers improved the targeting system and rewrote the rendering engine to improve the [[draw distance]]s without impacting the [[frame rate]].&amp;lt;ref name=&amp;quot;GSpot preview&amp;quot;/&amp;gt; Each enemy character was [[Motion capture|motion-captured]] with more than 30 different animations.&amp;lt;ref name=&amp;quot;GSpot preview&amp;quot;/&amp;gt; [[Keanu Reeves]]' [[stunt double]] from ''[[The Matrix]]'' was hired to pull off the movements, resulting in the game having more than 300 animations.&amp;lt;ref name=&amp;quot;GSpot QnA&amp;quot;/&amp;gt; A [[Multiplayer video game|multiplayer]] mode was originally planned. However, the idea was ultimately abandoned because developers felt it would take away valuable production time and therefore reduce the quality of the main game.&amp;lt;ref name=&amp;quot;IGN no multiplayer&amp;quot;/&amp;gt; ''The World Is Not Enough'' was released for the [[PlayStation (console)|PlayStation]] video game console on November 8, 2000, shortly after the release of its [[007: The World Is Not Enough (Nintendo 64)|Nintendo 64 counterpart]].&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt; According to the developer, the game was produced over the course of 17 months and sold nearly 1.5 million copies worldwide.&amp;lt;ref name=&amp;quot;Black Ops about&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| GR = 68%&amp;lt;ref name=&amp;quot;GameRankings&amp;quot;/&amp;gt;&lt;br /&gt;
| MC = 61/100&amp;lt;ref name=&amp;quot;Metacritic&amp;quot;/&amp;gt;&lt;br /&gt;
| Allgame = {{Rating|2.5|5}}&amp;lt;ref name=&amp;quot;AllGame reivew&amp;quot;/&amp;gt;&lt;br /&gt;
| GSpot = 6.7&amp;lt;ref name=&amp;quot;GSpot review&amp;quot;/&amp;gt;&lt;br /&gt;
| IGN = 6.9&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt;&lt;br /&gt;
| GI = 7/10&amp;lt;ref name=&amp;quot;GI review&amp;quot;/&amp;gt;&lt;br /&gt;
| EGM = 6.16/10&amp;lt;ref name=&amp;quot;EGM review&amp;quot;/&amp;gt;&lt;br /&gt;
| GameRev = B&amp;lt;ref name=&amp;quot;GameRev review&amp;quot;/&amp;gt;&lt;br /&gt;
| GameZone = 8.5/10&amp;lt;ref name=&amp;quot;Zone review&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''The World Is Not Enough'' received mixed reviews from critics.&amp;lt;ref name=&amp;quot;Metacritic&amp;quot;/&amp;gt; Although the game was seen as an improvement over ''Tomorrow Never Dies'',&amp;lt;ref name=&amp;quot;GSpot review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;DailyRadar review&amp;quot;/&amp;gt; some reviewers felt that it was inferior to its Nintendo 64 counterpart.&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;TCE review&amp;quot;/&amp;gt; Doug Perry of [[IGN]] described ''The World Is Not Enough'' as &amp;quot;a short, rudimentary shooter with nothing more than a few good gadgets and a great license backing it up&amp;quot;,&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt; while Samuel Bass of [[Daily Radar]] stated that the game &amp;quot;succeeds reasonably well&amp;quot; as &amp;quot;a shallow movie-licensed action experience.&amp;quot;&amp;lt;ref name=&amp;quot;DailyRadar review&amp;quot;/&amp;gt; Shane Satterfield of [[GameSpot]] concluded that the game &amp;quot;is not ''[[GoldenEye 007 (1997 video game)|GoldenEye]]'' for the PlayStation, but if you're tired of playing through ''[[Medal of Honor (1999 video game)|Medal of Honor]]'' or ''[[Metal Gear Solid]]'', it provides temporary relief for your stealth shooting addiction.&amp;quot;&amp;lt;ref name=&amp;quot;GSpot review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Writing for [[Game Revolution]], Shawn Sparks highlighted positively the graphics for their clean textures and character details despite the PlayStation hardware limitations.&amp;lt;ref name=&amp;quot;GameRev review&amp;quot;/&amp;gt; He also credited the soundtrack for being &amp;quot;exciting during action and dramatic while stealthing around&amp;quot;, but considered the voice acting to be weak.&amp;lt;ref name=&amp;quot;GameRev review&amp;quot;/&amp;gt; An ''[[Electronic Gaming Monthly]]'' reviewer felt that the game overall looked better than ''Tomorrow Never Dies'', but remarked that the player can occasionally get stuck on walls and objects while straffing.&amp;lt;ref name=&amp;quot;EGM review&amp;quot;/&amp;gt; IGN criticized the game's &amp;quot;absolutely horrible&amp;quot; character animations and overuse of the James Bond theme song,&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt; while Michael Lafferty of [[GameZone]] praised its smooth gameplay, vocal characterizations, and interactive environments.&amp;lt;ref name=&amp;quot;Zone review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Paul Anderson of ''[[Game Informer]]'' criticized the game's short length and lack of depth, stating that nearly all of the weapons offer the same advantages and disadvantages.&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt; Similarly, Daily Radar condemned the game's poor artificial intelligence and shallow stealth gameplay. According to the reviewer, &amp;quot;most espionage segments boil down to little more than scripted sequences and the occasional bout of old-fashioned button pushing.&amp;quot;&amp;lt;ref name=&amp;quot;DailyRadar review&amp;quot;/&amp;gt; GameSpot also criticized the simplistic enemy attacks and noted the game's poor [[replay value]] due to the lack of a multiplayer mode, saying that ''The World Is Not Enough'' can be completed in less than a day.&amp;lt;ref name=&amp;quot;GSpot review&amp;quot;/&amp;gt; Nevertheless, the game's varied level design and numerous gadgets were highlighted positively, with Game Revolution stating that &amp;quot;more games should have this much variation and less redundancy.&amp;quot;&amp;lt;ref name=&amp;quot;GameRev review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|2|refs=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Prima Guide Weapons&amp;quot;&amp;gt;{{Cite book |title=The World Is Not Enough Prima's Official Game guide |chapter=PSX Weapons &amp;amp; Gadgets |author=Anthony Lynch |date=2000-11-30 |publisher=[[Prima Games]] |isbn=978-0761529743 |pages=61–63}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Prima Guide Walkthrough&amp;quot;&amp;gt;{{Cite book |title=The World Is Not Enough Prima's Official Game guide |chapter=PSX Mission Walkthroughs |author=Anthony Lynch |date=2000-11-30 |publisher=[[Prima Games]] |isbn=978-0761529743 |pages=64–97}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;DailyRadar preview&amp;quot;&amp;gt;{{cite web |url=http://www.dailyradar.com/previews/game_preview_1087.html |title=The World is Not Enough |publisher=[[Daily Radar]] |author=Garrett Kenyon |accessdate=2001-04-29 |archiveurl=https://web.archive.org/web/20010429011021/http://www.dailyradar.com/previews/game_preview_1087.html |archivedate=2001-04-29 |deadurl=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;DailyRadar review&amp;quot;&amp;gt;{{cite web |url=http://www.dailyradar.com/reviews/game_review_1027.html |title=The World is Not Enough |publisher=[[Daily Radar]] |author=Samuel Bass |accessdate=2001-02-09 |archiveurl=https://web.archive.org/web/20010209042521/http://www.dailyradar.com/reviews/game_review_1027.html |archivedate=2001-02-09 |deadurl=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;IGN never say never&amp;quot;&amp;gt;{{cite web |url=http://www.ign.com/articles/2000/02/25/never-say-never-for-playstation |title=Never Say Never for PlayStation |publisher=[[IGN]] |date=2000-02-24 |accessdate=2016-12-08 |archiveurl=https://web.archive.org/web/20141218201655/http://www.ign.com/articles/2000/02/25/never-say-never-for-playstation |archivedate=2014-12-18 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;IGN no multiplayer&amp;quot;&amp;gt;{{cite web |url=http://www.ign.com/articles/2000/10/27/the-world-is-not-enough-2 |title=The World Is Not Enough |publisher=[[IGN]] |date=2000-10-26 |accessdate=2016-12-08 |archiveurl=https://web.archive.org/web/20140710055729/http://www.ign.com/articles/2000/10/27/the-world-is-not-enough-2 |archivedate=2014-07-10 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;GSpot preview&amp;quot;&amp;gt;{{cite web |url=http://www.gamespot.com/articles/the-world-is-not-enough-preview/1100-2557843/ |title=The World is Not Enough Preview |publisher=[[GameSpot]] |author=Ben Stahl |date=2000-05-18 |accessdate=2016-12-10 |archiveurl=https://web.archive.org/web/20161212093513/http://www.gamespot.com/articles/the-world-is-not-enough-preview/1100-2557843/ |archivedate=2016-12-12 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;GSpot QnA&amp;quot;&amp;gt;{{cite web |url=http://www.gamespot.com/articles/the-world-is-not-enough-qanda/1100-2585622/ |title=The World is Not Enough Q&amp;amp;A |publisher=[[GameSpot]] |author=Ben Stahl |date=2006-05-17 |accessdate=2016-12-16 |archiveurl=http://web.archive.org/web/20161216225023/http://www.gamespot.com/articles/the-world-is-not-enough-qanda/1100-2585622/ |archivedate=2016-12-16 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Black Ops about&amp;quot;&amp;gt;{{cite web |url=http://www.blackops.com/about.html |title=James Bond Team |publisher=[[Black Ops Entertainment]] |accessdate=2016-12-09 |archiveurl=https://web.archive.org/web/20150110022906/http://www.blackops.com/about.html |archivedate=2015-01-10 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Metacritic&amp;quot;&amp;gt;{{cite web |url=http://www.metacritic.com/game/playstation/007-the-world-is-not-enough |title=007: The World is not Enough |publisher=[[Metacritic]] |accessdate=2016-12-10 |archiveurl=https://web.archive.org/web/20160405202427/http://www.metacritic.com/game/playstation/007-the-world-is-not-enough |archivedate=2016-04-05 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;GameRankings&amp;quot;&amp;gt;{{cite web |url=http://www.gamerankings.com/ps/198991-007-the-world-is-not-enough/index.html |title=007: The World is not Enough |publisher=[[GameRankings]] |accessdate=2016-12-10 |archiveurl=https://web.archive.org/web/20160304033901/http://www.gamerankings.com/ps/198991-007-the-world-is-not-enough/index.html |archivedate=2016-03-04 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;IGN review&amp;quot;&amp;gt;{{cite web |url=http://www.ign.com/articles/2000/11/09/the-world-is-not-enough |title=The World is Not Enough |publisher=[[IGN]] |author=Doug Perry |date=2000-11-08 |accessdate=2016-12-08 |archiveurl=https://web.archive.org/web/20140222071216/http://www.ign.com/articles/2000/11/09/the-world-is-not-enough |archivedate=2014-02-22 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;GSpot review&amp;quot;&amp;gt;{{cite web |url=http://www.gamespot.com/reviews/the-world-is-not-enough-review/1900-2653220/ |title=The World is Not Enough |publisher=[[GameSpot]] |author=Shane Satterfield |date=2000-11-13 |accessdate=2016-12-08 |archiveurl=https://web.archive.org/web/20150202193735/http://www.gamespot.com/reviews/the-world-is-not-enough-review/1900-2653220 |archivedate=2015-02-02 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;GameRev review&amp;quot;&amp;gt;{{cite web |url=http://www.gamerevolution.com/oldsite/games/sony/action/world_is_not_enough.htm |title=The World is Not Enough |author=Shawn Sparks |publisher=[[Game Revolution]] |date=November 2000 |accessdate=2013-11-30 |archiveurl=https://web.archive.org/web/20080704160930/http://www.gamerevolution.com/oldsite/games/sony/action/world_is_not_enough.htm |archivedate=2008-07-04 |deadurl=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;GI review&amp;quot;&amp;gt;{{cite journal |title=The World Is Not Enough |author=Paul Anderson |journal=[[Game Informer]] |publisher=[[GameStop]] |issue=92 |date=December 2000 |page=108 |url=http://gameinformer.com/Games/Review/200012/R03.0807.1225.47551.htm |accessdate=2013-11-30 |archiveurl=https://web.archive.org/web/20080915050229/http://gameinformer.com/Games/Review/200012/R03.0807.1225.47551.htm |archivedate=2008-09-15 |deadurl=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;EGM review&amp;quot;&amp;gt;{{cite journal |title=007: The World Is Not Enough |journal=[[Electronic Gaming Monthly]] |publisher=EGM Media |date=2000-12-05 |url=http://www.zdnet.com/egm/stories/main/0,11589,2658661,00.html |accessdate=2013-12-21 |archiveurl=https://web.archive.org/web/20010129102400/http://www.zdnet.com/egm/stories/main/0,11589,2658661,00.html |archivedate=2001-01-29 |deadurl=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Zone review&amp;quot;&amp;gt;{{cite web |url=http://psx.gamezone.com/gzreviews/r15308.htm |title=The World Is Not Enough Review on PlayStation |author=Michael Lafferty |publisher=[[GameZone]] |date=2001-01-15 |accessdate=2013-11-30 |archiveurl=https://web.archive.org/web/20060118071814/http://psx.gamezone.com/gzreviews/r15308.htm |archivedate=2006-01-18 |deadurl=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;AllGame reivew&amp;quot;&amp;gt;{{cite web |url=http://www.allgame.com/game.php?id=23970 |title=The World Is Not Enough - Overview |author=Scott Alan Marriott |publisher=[[AllGame]] |accessdate=2014-12-07 |archiveurl=https://web.archive.org/web/20141207170039/http://www.allgame.com/game.php?id=23970 |archivedate=2014-12-07 |deadurl=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;TCE review&amp;quot;&amp;gt;{{cite web |url=http://www.cincinnati.com/freetime/games/reviews/122000_twine.html |title=Bond video game will thrill spy fans |author=Marc Saltzman |publisher=''[[The Cincinnati Enquirer]]'' |date=2000-12-20 |accessdate=2013-12-01 |archiveurl=https://web.archive.org/web/20080511203021/http://www.cincinnati.com/freetime/games/reviews/122000_twine.html |archivedate=2008-05-11 |deadurl=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* {{moby game|id=/playstation/007-the-world-is-not-enough_|name=''The World Is Not Enough''}}&lt;br /&gt;
&lt;br /&gt;
{{The World Is Not Enough}}&lt;br /&gt;
{{James Bond video games}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:World Is Not Enough, The}}&lt;br /&gt;
[[Category:2000 video games]]&lt;br /&gt;
[[Category:Electronic Arts games]]&lt;br /&gt;
[[Category:MGM Interactive games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:James Bond video games]]&lt;br /&gt;
[[Category:PlayStation (console) games]]&lt;br /&gt;
[[Category:Stealth video games]]&lt;br /&gt;
[[Category:The World Is Not Enough|Video game]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Video games set in Azerbaijan]]&lt;br /&gt;
[[Category:Video games set in Kazakhstan]]&lt;br /&gt;
[[Category:Video games set in London]]&lt;br /&gt;
[[Category:Video games set in Spain]]&lt;br /&gt;
[[Category:Video games set in Turkey]]&lt;br /&gt;
[[Category:Video games featuring female antagonists]]&lt;/div&gt;</summary>
		<author><name>Niwi3</name></author>	</entry>

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