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		<title>007: The World Is Not Enough (Nintendo 64) - Revision history</title>
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		<title>Moderator: 1 revision</title>
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		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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		<title>Czar: removed Category:Nintendo 64 first-person shooter games using HotCat</title>
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				<updated>2017-04-18T20:10:50Z</updated>
		
		<summary type="html">&lt;p&gt;removed &lt;a href=&quot;/index.php?title=Category:Nintendo_64_first-person_shooter_games&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Nintendo 64 first-person shooter games (page does not exist)&quot;&gt;Category:Nintendo 64 first-person shooter games&lt;/a&gt; using &lt;a href=&quot;/index.php?title=WP:HC&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;WP:HC (page does not exist)&quot;&gt;HotCat&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{good article}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = 007: The World Is Not Enough&lt;br /&gt;
| image = The World Is Not Enough Coverart.png&lt;br /&gt;
| developer = [[Eurocom]]&lt;br /&gt;
| publisher = [[Electronic Arts]]&lt;br /&gt;
| distributor = [[MGM Interactive]]&lt;br /&gt;
| designer = Bill Beacham&amp;lt;br&amp;gt;Kev Harvey&amp;lt;br&amp;gt;Aaron Jenkins&lt;br /&gt;
| programmer = Robert Watkins&amp;lt;br&amp;gt;Mark Duffill&amp;lt;br&amp;gt;Simon Mills&lt;br /&gt;
| composer = Neil Baldwin&lt;br /&gt;
| series = ''[[James Bond in video games|James Bond]]''&lt;br /&gt;
| platforms = [[Nintendo 64]]&lt;br /&gt;
| released = {{vgrelease|NA|October 17, 2000|EU|December 8, 2000}}&lt;br /&gt;
| genre = [[First-person shooter]], [[Stealth game|stealth]]&lt;br /&gt;
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''007: The World Is Not Enough''''' is a [[first-person shooter]] [[video game]] developed by [[Eurocom]] and based on the 1999 ''[[James Bond]]'' [[The World Is Not Enough|film of the same name]]. It was published by [[Electronic Arts]] and released for the [[Nintendo 64]] on October 17, 2000, shortly before the release of its [[007: The World Is Not Enough (PlayStation)|PlayStation counterpart]]. The game features a [[Single-player video game|single-player]] campaign in which players assume the role of [[Secret Intelligence Service|MI6]] agent [[James Bond]] and as he fights to stop a terrorist from triggering a [[nuclear meltdown]] in the waters of [[Istanbul]]. It includes a [[split screen (computer graphics)|split-screen]] [[multiplayer video game|multiplayer]] mode where up to four players can compete in different types of [[deathmatch]] and objective-based games.&lt;br /&gt;
&lt;br /&gt;
The game runs on an entirely new [[game engine|engine]] that was adapted to fully take advantage of the Nintendo 64 strengths. Although Eurocom used original production material to authentically recreate the environments of the film, the company added elements to help the game design, including a mission which takes place in the [[London Underground]]. The game supports the Nintendo 64 [[Expansion Pak]], which provides enhanced graphics and visual effects, but a [[Nintendo 64 accessories|Controller Pak]] is required to [[Saved game|save]] the player's progress through the game.&lt;br /&gt;
&lt;br /&gt;
''The World Is Not Enough'' received generally positive reviews from critics and was frequently compared to [[Rare (company)|Rare]]'s Nintendo 64 first-person shooters ''[[GoldenEye 007 (1997 video game)|GoldenEye 007]]'' and ''[[Perfect Dark]]''. It was also considered superior to its PlayStation counterpart because of its level design and inclusion of a multiplayer mode. Critics generally praised the game's graphics and smooth [[frame rate]], but criticized its weak and inconsistent enemy [[Artificial intelligence (video games)|artificial intelligence]]. In the United States, the game sold more than one million copies.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
[[File:TWINE N64 Combat.png|thumb|left|Combat takes place in real-time and from a [[First-person (video games)|first-person]] perspective. The green and blue bars at the top left corner represent the player's [[Health (gaming)|health]] and armor levels respectively. Ammunition information is also displayed at the bottom right corner.]]&lt;br /&gt;
''The World Is Not Enough'' is a [[first-person shooter]] based on [[Metro-Goldwyn-Mayer|MGM]]'s 1999 ''[[James Bond]]'' [[The World Is Not Enough|film of the same name]], where the player assumes the role of [[James Bond (literary character)|James Bond]] through 14 missions with three distinct difficulty settings.&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt; The player has the ability to run, jump, crouch, swim and dive underwater for a short period of time. One mission is played as a [[Shoot 'em up#Types|rail shooter]] in which the player skis down a mountain.&amp;lt;ref name=&amp;quot;GamePro review&amp;quot;/&amp;gt; In each mission, the player must complete a number of objectives while defeating enemies controlled by the game's [[Artificial intelligence (video games)|artificial intelligence]]. Objectives range from rescuing hostages to destroying vehicles and collecting items.&amp;lt;ref name=&amp;quot;Prima Guide Walkthroughs&amp;quot;/&amp;gt; Some objectives require the player to use numerous high-tech gadgets. For example, the Keypad Decrypter can be used to decode lock systems, while the ID scanner is useful to copy fingerprints.&amp;lt;ref name=&amp;quot;Prima Guide Weapons&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mission objectives vary in quantity and length depending on the difficulty setting chosen.&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt; Difficulty settings also affect enemy accuracy and damage, and the availability of the game's optional automatic aiming assistance.&amp;lt;ref name=&amp;quot;Prima Guide Tactics&amp;quot;/&amp;gt; The player can use several weapons, including [[pistol]]s, [[submachine gun]]s, [[assault rifle]]s, a [[shotgun]], a [[sniper rifle]], and a [[rocket launcher]].&amp;lt;ref name=&amp;quot;Prima Guide Weapons&amp;quot;/&amp;gt; Weapons must be reloaded after a certain number of shots and have alternate fire modes.&amp;lt;ref name=&amp;quot;Prima Guide Tactics&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Prima Guide Weapons&amp;quot;/&amp;gt; For example, the Wolfram P2K can be used with or without a [[Suppressor|silencer]].&amp;lt;ref name=&amp;quot;Prima Guide Weapons&amp;quot;/&amp;gt; In addition, the player always carries a [[wristwatch]] which may be used to stun enemies, fire tranquilizer darts, throw a grappling hook, or emit a [[laser]] beam to open locks.&amp;lt;ref name=&amp;quot;Prima Guide Weapons&amp;quot;/&amp;gt; In some missions, the player can also use [[night vision]] or [[X-ray vision]] glasses to outsmart enemies.&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt; The player has a certain amount of [[Health (gaming)|health]] which decreases when attacked by enemies. There are no health-recovery items in the game, although [[body armor]]s can be acquired to provide a secondary health bar.&amp;lt;ref name=&amp;quot;Prima Guide Tactics&amp;quot;/&amp;gt; A [[Nintendo 64]] [[Nintendo 64 accessories|Controller Pak]] is required to [[Saved game|save]] the player's progress through the game.&amp;lt;ref name=&amp;quot;N64 Magazine review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the [[Single-player video game|single-player]] missions, ''The World Is Not Enough'' features a [[Multiplayer video game|multiplayer]] mode where up to four players can compete against each other in different game types, ranging from the traditional [[deathmatch]] to objective-based games such as [[capture the flag]] or [[King of the Hill (game)|king of the hill]].&amp;lt;ref name=&amp;quot;Prima Guide Multiplayer&amp;quot;/&amp;gt; Other game types include Last Agent Standing, where players begin the game with a finite number of lives and must survive until the opposing players exhaust their lives, and Uplink, in which players must find and touch uplink units scattered in key locations of the map to score points.&amp;lt;ref name=&amp;quot;Prima Guide Multiplayer&amp;quot;/&amp;gt; Multiplayer games can be played on 14 different maps and can also include [[Video game bot|bots]].&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt; Bots' appearance and amount of health can be changed to match player preference.&amp;lt;ref name=&amp;quot;Manual Multiplayer&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The game closely follows the plot of the film. [[Secret Intelligence Service|MI6]] agent James Bond is sent to [[Bilbao]], [[Spain]] to meet a [[Switzerland|Swiss]] banker and retrieve money for Robert King, a friend of [[M (James Bond)|M]] who purchased a classified report from the Russian Atomic Energy Department. The report, which was taken from a dead MI6 agent, is believed to contain information about terrorists who have attacked King's [[oil pipeline]] in [[Kazakhstan]]. Bond asks the banker who killed the MI6 agent, but he is quickly killed by an assassin before he can reveal the name. Bond escapes with the money and takes it to the MI6 headquarters in London. A terrorist group then launches an attack on the MI6 headquarters, prompting Bond to pursue the assassin through a [[London Underground]] station. Bond offers her protection, but she ultimately kills herself by exploding a [[hot air balloon]].&lt;br /&gt;
&lt;br /&gt;
The MI6 traces the recovered money to a [[KGB]] agent-turned-terrorist known as Renard, who previously kidnapped King's daughter, Elektra. M assigns Bond to protect Elektra, who is about to oversee the construction of an oil pipeline in [[Azerbaijan]]. During a tour of the pipeline's proposed route in the mountains, Bond and Elektra are attacked by a hit squad in armed, [[Paragliding|paraglider]]-equipped [[snowmobiles]]. Bond suspects the attack was caused by Elektra's head of security, Davidov, and decides to kill him before taking his place on a flight to a Russian [[Intercontinental ballistic missile|ICBM]] base in Kazakhstan. There, Bond meets [[Nuclear physics|nuclear physicist]] [[Christmas Jones]] and learns that Renard managed to steal [[plutonium]] from a [[nuclear warhead]].&lt;br /&gt;
&lt;br /&gt;
To get a lead on where Renard might be hiding, Bond visits a former [[Russian mafia]] adversary, Valentin Zukovsky, who reveals that Elektra was in exchange for the use of a [[submarine]] currently being captained by his nephew. Jones realises that if Renard were to insert the stolen plutonium into the submarine's nuclear reactor, the resulting nuclear explosion would destroy [[Istanbul]], sabotaging the Russians' oil pipeline in the [[Bosphorus]]. In Istanbul, Bond and Jones are captured by Elektra's henchmen. Jones is taken aboard the submarine, while Bond is taken to the [[Maiden's Tower]]. With the help of Zukovsky, Bond kills Elektra and boards the submarine. Ultimately, Bond finds Renard in the submarine's reactor and kills him before escaping with Jones.&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
''The World Is Not Enough'' was developed by [[Eurocom]] and published by [[Electronic Arts]], which formed a partnership with MGM in late 1998 to produced games based on MGM's [[Intellectual property|intellectual properties]].&amp;lt;ref name=&amp;quot;EA and MGM&amp;quot;/&amp;gt; At the time, Eurocom had already started development on a &amp;quot;very scalable&amp;quot; [[First-person (video games)|first-person]] [[Three-dimensional space|3D]] [[game engine|engine]] intended for [[Sixth generation of video game consoles|sixth generation]] platforms like the [[GameCube]].&amp;lt;ref name=&amp;quot;Eurocom on Bond&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;N64 Magazine preview 2&amp;quot;/&amp;gt; After Electronic Arts acquired the ''[[James Bond in video games|James Bond]]'' game licence, Eurocom showed them their engine and soon both companies started working together to produce the next official Bond-licensed game.&amp;lt;ref name=&amp;quot;Eurocom on Bond&amp;quot;/&amp;gt; This happened when Eurocom was still working on the Nintendo 64 version of ''[[Mortal Kombat 4]]''.&amp;lt;ref name=&amp;quot;Eurocom on Bond&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although Eurocom worked on the 1999 shooter ''[[Duke Nukem: Zero Hour]]'', none of its technology was used in the game.&amp;lt;ref name=&amp;quot;Eurocom on Bond&amp;quot;/&amp;gt; The new engine, which was completely created from scratch and adapted to fully take advantage of the Nintendo 64 strengths,&amp;lt;ref name=&amp;quot;Eurocom on Bond&amp;quot;/&amp;gt; is capable of delivering a fast and smooth [[frame rate]] while offering particle explosions, dynamic lighting effects, long [[draw distance]]s, and other environmental effects like fog or smoke.&amp;lt;ref name=&amp;quot;Answering to Q&amp;quot;/&amp;gt; Focusing on the game's frame rate and technical aspects was a major priority because developers wanted ''The World Is Not Enough'' to be the fastest first-person game on the Nintendo 64 system. According to Eurocom, &amp;quot;[we] don't think we could push it much more than we have&amp;quot;.&amp;lt;ref name=&amp;quot;Eurocom on Bond&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Answering to Q&amp;quot;/&amp;gt; In addition, with ''The World Is Not Enough'' being Eurocom's last Nintendo 64 game, the company saw it as &amp;quot;a nice swan song to go out on.&amp;quot;&amp;lt;ref name=&amp;quot;Eurocom on Bond&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To help Eurocom authentically recreate the environments of the film, the film makers provided Eurocom with original production material, including concept drawings, blueprints, and photographs of the film's sets.&amp;lt;ref name=&amp;quot;N64 Magazine preview 1&amp;quot;/&amp;gt; Although the game closely follows the plot of the film, the developers added new elements to help the game design. For example, the London Underground level, where the player must rescue several hostages, is not part of the film.&amp;lt;ref name=&amp;quot;GSpot hands-On&amp;quot;/&amp;gt; However, the boat chase scene is not playable in the game due to limitations in the Nintendo 64 cartridge size. According to the game's producer Bill Beacham, vehicle-based gameplay would require the creation of a separate engine that would possibly compromise the game's base first-person engine.&amp;lt;ref name=&amp;quot;GSpot hands-On&amp;quot;/&amp;gt; All the characters' faces were [[Digitizing|digitised]] from the film's actors, but impersonators provided voiced dialogue. One exception was English actor [[John Cleese]], who reprised his role as [[Q (James Bond)|R]].&amp;lt;ref name=&amp;quot;N64 Magazine preview 1&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Electronic Arts secured a &amp;quot;Teen&amp;quot; rating from the [[Entertainment Software Rating Board|ESRB]] to avoid intense portrayals of violence because they felt that fast action and memorable spy moments were what the Bond legacy had always stood for.&amp;lt;ref name=&amp;quot;Answering to Q&amp;quot;/&amp;gt; In May 2000, the game was presented at the [[Electronic Entertainment Expo]] in Los Angeles.&amp;lt;ref name=&amp;quot;More Bond&amp;quot;/&amp;gt; By the time, development of the game was nearly 75% complete.&amp;lt;ref name=&amp;quot;More Bond&amp;quot;/&amp;gt; The game was released on a 32[[Megabyte|MB]] cartridge that includes over 500 lines of speech, which was compressed using [[Factor 5]]'s technology.&amp;lt;ref name=&amp;quot;Eurocom on Bond&amp;quot;/&amp;gt; It also supports the Nintendo 64 [[Expansion Pak]], which provides enhanced graphics and visual effects.&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt; The game was initially intended to be released on November 20, 2000 in North America, but was ultimately released one month earlier on October 17, 2000 because Eurocom managed to finish work on the game quicker than expected.&amp;lt;ref name=&amp;quot;Release date&amp;quot;/&amp;gt; In Europe, the game was released on December 8, 2000.&amp;lt;ref name=&amp;quot;N64 Magazine review&amp;quot;/&amp;gt; A different game, also titled ''[[007: The World Is Not Enough (PlayStation)|007: The World Is Not Enough]]'', was released for the [[PlayStation (console)|PlayStation]] in November 2000.&amp;lt;ref name=&amp;quot;TWINE PS1 review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| GR = 81.03%&amp;lt;ref name=&amp;quot;GameRankings&amp;quot;/&amp;gt;&lt;br /&gt;
| MC = 81/100&amp;lt;ref name=&amp;quot;Metacritic&amp;quot;/&amp;gt;&lt;br /&gt;
| Allgame = {{Rating|4.5|5}}&amp;lt;ref name=&amp;quot;AllGame review&amp;quot;/&amp;gt;&lt;br /&gt;
| Edge = 7/10&amp;lt;ref name=&amp;quot;Edge review&amp;quot;/&amp;gt;&lt;br /&gt;
| GamePro = {{Rating|4.5|5}}&amp;lt;ref name=&amp;quot;GamePro review&amp;quot;/&amp;gt;&lt;br /&gt;
| GameRev = B&amp;lt;ref name=&amp;quot;GameRev review&amp;quot;/&amp;gt;&lt;br /&gt;
| GSpot = 7.4/10&amp;lt;ref name=&amp;quot;GSpot review&amp;quot;/&amp;gt;&lt;br /&gt;
| GameZone = 8/10&amp;lt;ref name=&amp;quot;GameZone review&amp;quot;/&amp;gt;&lt;br /&gt;
| IGN = 8.9/10&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt;&lt;br /&gt;
| NP = 8.1/10&amp;lt;ref name=&amp;quot;NP review&amp;quot;/&amp;gt;&lt;br /&gt;
| N64 = 88%&amp;lt;ref name=&amp;quot;N64 Magazine review&amp;quot;/&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''The World Is Not Enough'' received generally positive reviews from critics, who frequently compared it to [[Rare (company)|Rare]]'s critically acclaimed Nintendo 64 games ''[[GoldenEye 007 (1997 video game)|GoldenEye 007]]'' and ''[[Perfect Dark]]''.&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;N64 Magazine review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Edge review&amp;quot;/&amp;gt; It was also considered superior to its PlayStation counterpart because of its level design and inclusion of a multiplayer mode.&amp;lt;ref name=&amp;quot;TCE review&amp;quot;/&amp;gt; Matt Casamassina of [[IGN]] felt that Eurocom did &amp;quot;an amazing job recreating the cinema experience for the Nintendo 64 owner, perhaps more so than any other movie-to-game license to date.&amp;quot;&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt; In a less positive review, Shane Satterfield of [[GameSpot]] stated that ''The World Is Not Enough'' &amp;quot;belongs in the upper echelon of Nintendo 64 software&amp;quot;, but it lacks the gameplay delicacy of ''GoldenEye 007'' to reach classic status.&amp;lt;ref name=&amp;quot;GSpot review&amp;quot;/&amp;gt; ''[[Edge (magazine)|Edge]]'' concluded that, while the game lacks innovative elements, it &amp;quot;still offers plenty of enjoyment for those who have eshausted Rare's masterpieces.&amp;quot;&amp;lt;ref name=&amp;quot;Edge review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game's graphics were widely praised for their long draw distance and smooth frame rate.&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Edge review&amp;quot;/&amp;gt; Critics also noted the game's believable environments, texture quality, animations, and highly detailed explosions and particle effects.&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GSpot review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GameRev review&amp;quot;/&amp;gt; The soundtrack and sound effects received similar praise.&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GamePro review&amp;quot;/&amp;gt; [[Game Revolution]] said that the background themes &amp;quot;make for excellent espionage&amp;quot;, while ''[[Nintendo Power]]'' observed that the spoken dialogue &amp;quot;adds a cinematic touch&amp;quot; that ''GoldenEye 007'' does not feature.&amp;lt;ref name=&amp;quot;GameRev review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;NP review&amp;quot;/&amp;gt; ''[[GamePro]]'' stated similar pros, but criticised the plot for being confusing and &amp;quot;too complex for its own good.&amp;quot;&amp;lt;ref name=&amp;quot;GamePro review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
IGN praised the single-player missions for their variety and great enemy placement, noting that each scenario is different in both design and gameplay mechanics. The reviewer especially highlighted the last mission due to its underwater sections, as it requires players to find hidden air pockets so that Bond can breath and stay alive.&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt; In contrast, Mark Green of ''[[N64 Magazine]]'' remarked that the missions were fairly scripted, limiting the player's options and experimentation.&amp;lt;ref name=&amp;quot;N64 Magazine review&amp;quot;/&amp;gt; Similarly, ''Edge'' said that the game's &amp;quot;on the fly&amp;quot; mission objectives give the game a fair amount of rigidity. The reviewer explained that, while ''GoldenEye 007'' or ''Perfect Dark'' set their mission objectives at the beginning of each level, thus giving players a chance to tackle the mission as they wish, ''The World Is Not Enough'' &amp;quot;cannonballs&amp;quot; the player &amp;quot;from one objective to the next with little room for invention of improvisation.&amp;quot;&amp;lt;ref name=&amp;quot;Edge review&amp;quot;/&amp;gt; Nevertheless, he highlighted the Night Watch level for being &amp;quot;fantastically stealth-centric&amp;quot;.&amp;lt;ref name=&amp;quot;Edge review&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game's weak and inconsistent enemy artificial intelligence was a common subject of criticism.&amp;lt;ref name=&amp;quot;GameZone review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GSpot review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;N64 Magazine review&amp;quot;/&amp;gt; GameSpot described the behaviour of enemies as &amp;quot;They see, they run, they shoot - and that's about it&amp;quot;, while ''N64 Magazine'' noted that they regularly fail to spot the player even when standing next to them.&amp;lt;ref name=&amp;quot;N64 Magazine review&amp;quot;/&amp;gt; The gadgery was seen as a useful gameplay feature, with [[AllGame]] noting that players need to figure out the proper way to use each gadget.&amp;lt;ref name=&amp;quot;AllGame review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt; Although [[GameZone]] highlighted the multiplayer mode for its [[replay value]] and teamplay options, critics agreed that the game felt short in comparison to ''Perfect Dark''.&amp;lt;ref name=&amp;quot;GameZone review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GameRev review&amp;quot;/&amp;gt; The artificial intelligence of multiplayer bots was also a frequent criticism.&amp;lt;ref name=&amp;quot;GSpot review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;IGN review&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;GameZone review&amp;quot;/&amp;gt; According to GameSpot, &amp;quot;they generally amount to nothing more than fragging&amp;quot;.&amp;lt;ref name=&amp;quot;GSpot review&amp;quot;/&amp;gt; In the United States, ''The World Is Not Enough'' sold more than one million copies.&amp;lt;ref name=&amp;quot;Magic Box&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist|colwidth=30em|refs=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--CITE BOOK--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Manual Multiplayer&amp;quot;&amp;gt;{{Cite book |editor=[[Eurocom]] |title=The World Is Not Enough Instruction Booklet |chapter=Multiplayer |date=2000 |publisher=[[Electronic Arts]] |pages=18–21}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Prima Guide Tactics&amp;quot;&amp;gt;{{Cite book |title=The World Is Not Enough Prima's Official Game guide |chapter=N64 General Tactics |author=Anthony Lynch |date=2000-11-30 |publisher=[[Prima Games]] |isbn=978-0-7615-2974-3 |pages=3–4}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Prima Guide Weapons&amp;quot;&amp;gt;{{Cite book |title=The World Is Not Enough Prima's Official Game guide |chapter=N64 Weapons &amp;amp; Gadgets |author=Anthony Lynch |date=2000-11-30 |publisher=[[Prima Games]] |isbn=978-0-7615-2974-3 |pages=5–7}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Prima Guide Walkthroughs&amp;quot;&amp;gt;{{Cite book |title=The World Is Not Enough Prima's Official Game guide |chapter=N64 Mission Walkthroughs |author=Anthony Lynch |date=2000-11-30 |publisher=[[Prima Games]] |isbn=978-0-7615-2974-3 |pages=8–54}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Prima Guide Multiplayer&amp;quot;&amp;gt;{{Cite book |title=The World Is Not Enough Prima's Official Game guide |chapter=N64 Multiplayer Strategies |author=Anthony Lynch |date=2000-11-30 |publisher=[[Prima Games]] |isbn=978-0-7615-2974-3 |pages=55–58}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--CITE MAGAZINE--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;N64 Magazine preview 1&amp;quot;&amp;gt;{{cite magazine |title=The World Is Not Enough |magazine=[[N64 Magazine]] |publisher=[[Future Publishing]] |issue=44 |pages=28–33 |date=August 2000}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;N64 Magazine preview 2&amp;quot;&amp;gt;{{cite magazine |title=The World Is Not Enough |magazine=[[N64 Magazine]] |publisher=[[Future Publishing]] |issue=48 |pages=6–9 |date=December 2000}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;N64 Magazine review&amp;quot;&amp;gt;{{cite magazine |title=The World Is Not Enough |magazine=[[N64 Magazine]] |publisher=[[Future Publishing]] |issue=49 |pages=56–60 |author=Mark Green |date=Christmas 2000}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Edge review&amp;quot;&amp;gt;{{cite magazine |title=The World Is Not Enough |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future Publishing]] |issue=92 |pages=96–97 |date=Christmas 2000}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;NP review&amp;quot;&amp;gt;{{cite magazine |title=The World Is Not Enough |magazine=[[Nintendo Power]] |publisher=[[Nintendo of America]] |issue=139 |page=145 |date=December 2000}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--CITE WEB--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;EA and MGM&amp;quot;&amp;gt;{{cite web |accessdate=9 December 2016 |url=http://uk.ign.com/articles/1998/11/21/ea-and-mgm-bond |title=EA and MGM Bond |publisher=[[IGN]] |date=20 November 1998 |archiveurl=https://web.archive.org/web/20121026141429/http://www.ign.com/articles/1998/11/21/ea-and-mgm-bond |archivedate=26 October 2012 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Eurocom on Bond&amp;quot;&amp;gt;{{cite web |url=http://www.ign.com/articles/2000/08/05/eurocom-on-bond |title=Eurocom on Bond |publisher=[[IGN]] |date=2000-08-04 |accessdate=2016-12-06 |archiveurl=https://web.archive.org/web/20161207113103/http://www.ign.com/articles/2000/08/05/eurocom-on-bond |archivedate=2016-12-07 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Answering to Q&amp;quot;&amp;gt;{{cite web |url=http://www.ign.com/articles/2000/04/21/answering-to-q |title=Answering to Q |publisher=[[IGN]] |date=2000-04-20 |accessdate=2016-12-06 |archiveurl=https://web.archive.org/web/20161207113202/http://www.ign.com/articles/2000/04/21/answering-to-q |archivedate=2016-12-07 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;More Bond&amp;quot;&amp;gt;{{cite web |url=http://www.ign.com/articles/2000/05/27/more-bond-for-your-buck |title=More Bond for your Buck |publisher=[[IGN]] |date=2000-05-26 |accessdate=2016-12-06 |archiveurl=https://web.archive.org/web/20161207113256/http://www.ign.com/articles/2000/05/27/more-bond-for-your-buck |archivedate=2016-12-07 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Release date&amp;quot;&amp;gt;{{cite web |url=http://www.ign.com/articles/2000/10/03/00-17 |title=00-17 |publisher=[[IGN]] |date=2000-10-02 |accessdate=2016-12-25 |archiveurl=http://web.archive.org/web/20161225102937/http://www.ign.com/articles/2000/10/03/00-17 |archivedate=2016-12-25 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;GSpot hands-On&amp;quot;&amp;gt;{{cite web |url=http://www.gamespot.com/articles/the-world-is-not-enough-hands-on/1100-2617411/ |title=The World is not Enough Hands-On |publisher=[[GameSpot]] |date=2000-08-18 |accessdate=2016-12-19 |archiveurl=http://web.archive.org/web/20170103223450/http://www.gamespot.com/articles/the-world-is-not-enough-hands-on/1100-2617411/ |archivedate=2017-01-03 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;TWINE PS1 review&amp;quot;&amp;gt;{{cite web |url=http://www.ign.com/articles/2000/11/09/the-world-is-not-enough |title=The World is Not Enough |publisher=[[IGN]] |author=Doug Perry |date=2000-11-08 |accessdate=2016-12-08 |archiveurl=https://web.archive.org/web/20140222071216/http://www.ign.com/articles/2000/11/09/the-world-is-not-enough |archivedate=2014-02-22 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;IGN review&amp;quot;&amp;gt;{{cite web |url=http://www.ign.com/articles/2000/10/19/the-world-is-not-enough-3 |title=The World is Not Enough |author=[[Matt Casamassina]] |publisher=[[IGN]] |date=2000-10-18 |accessdate=2017-01-07 |archiveurl=https://web.archive.org/web/20160111235014/http://www.ign.com/articles/2000/10/19/the-world-is-not-enough-3 |archivedate=2016-01-11 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;GSpot review&amp;quot;&amp;gt;{{cite web |url=http://www.gamespot.com/reviews/the-world-is-not-enough-review/1900-2646306/ |title=The World is not Enough Review |author=Shane Satterfield |publisher=[[GameSpot]] |date=2000-10-27 |accessdate=2017-01-07 |archiveurl=https://web.archive.org/web/20170106173558/http://www.gamespot.com/reviews/the-world-is-not-enough-review/1900-2646306/ |archivedate=2017-01-07 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;GameRev review&amp;quot;&amp;gt;{{cite web |url=http://www.gamerevolution.com/review/the-world-is-not-enough |title=The World is Not Enough Review |author=Joe |publisher=[[Game Revolution]] |date=2000-11-01 |accessdate=2017-01-07 |archiveurl=https://web.archive.org/web/20160303235653/http://www.gamerevolution.com/review/the-world-is-not-enough |archivedate=2016-03-03 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;GamePro review&amp;quot;&amp;gt;{{cite web |url=http://gamepro.com/nintendo/n64/games/reviews/7262.shtml |title=The World Is Not Enough Review |author=Human Tornado |publisher=''[[GamePro]]'' |date=2000-11-03 |accessdate=2013-11-30 |archiveurl=https://web.archive.org/web/20050206234308/http://gamepro.com/nintendo/n64/games/reviews/7262.shtml |archivedate=2005-02-06 |deadurl=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;GameRankings&amp;quot;&amp;gt;{{cite web |url=http://www.gamerankings.com/n64/914163-007-the-world-is-not-enough/index.html |title=007: The World is Not Enough |publisher=[[GameRankings]] |accessdate=2017-01-07 |archiveurl=https://web.archive.org/web/20160408020632/http://www.gamerankings.com/n64/914163-007-the-world-is-not-enough/index.html |archivedate=2016-04-08 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Metacritic&amp;quot;&amp;gt;{{cite web |url=http://www.metacritic.com/game/nintendo-64/007-the-world-is-not-enough |title=007: The World is Not Enough |publisher=[[Metacritic]] |accessdate=2017-01-07 |archiveurl=https://web.archive.org/web/20160418235346/http://www.metacritic.com/game/nintendo-64/007-the-world-is-not-enough |archivedate=2016-04-18 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;AllGame review&amp;quot;&amp;gt;{{cite web |url=http://www.allgame.com/game.php?id=24406&amp;amp;tab=review |title=The World Is Not Enough - Review |author=Tom Carroll |publisher=[[AllGame]] |accessdate=2014-12-07 |archiveurl=https://web.archive.org/web/20141207165840/http://www.allgame.com/game.php?id=24406&amp;amp;tab=review |archivedate=2014-12-07 |deadurl=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;GameZone review&amp;quot;&amp;gt;{{cite web |url=http://n64.gamezone.com/gzreviews/r15308.htm |title=The World Is Not Enough Review - Nintendo 64 |author=Kemuel |publisher=[[GameZone]] |date=2001-02-19 |accessdate=2013-11-30 |archiveurl=https://web.archive.org/web/20080411164834/http://n64.gamezone.com/gzreviews/r15308.htm |archivedate=2008-04-11 |deadurl=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;TCE review&amp;quot;&amp;gt;{{cite web |url=http://www.cincinnati.com/freetime/games/reviews/122000_twine.html |title=Bond video game will thrill spy fans |author=Marc Saltzman |publisher=''[[The Cincinnati Enquirer]]'' |date=2000-12-20 |accessdate=2013-12-01 |archiveurl=https://web.archive.org/web/20080511203021/http://www.cincinnati.com/freetime/games/reviews/122000_twine.html |archivedate=2008-05-11 |deadurl=yes}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Magic Box&amp;quot;&amp;gt;{{cite web |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |title=US Platinum Videogame Chart |publisher=The Magic Box |date=2007-12-27 |accessdate=2017-01-10 |archiveurl=https://web.archive.org/web/20160429193605/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archivedate=2016-04-29 |deadurl=no}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{Portal|Video games}}&lt;br /&gt;
* {{moby game|id=/n64/007-the-world-is-not-enough|name=''007: The World Is Not Enough''}}&lt;br /&gt;
&lt;br /&gt;
{{The World Is Not Enough}}&lt;br /&gt;
{{James Bond video games}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:World Is Not Enough, The}}&lt;br /&gt;
[[Category:2000 video games]]&lt;br /&gt;
[[Category:Electronic Arts games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:James Bond video games]]&lt;br /&gt;
[[Category:MGM Interactive games]]&lt;br /&gt;
[[Category:Multiplayer and single-player video games]]&lt;br /&gt;
[[Category:Nintendo 64 games]]&lt;br /&gt;
[[Category:Stealth video games]]&lt;br /&gt;
[[Category:The World Is Not Enough|Video game]]&lt;br /&gt;
[[Category:Video games developed in the United Kingdom]]&lt;br /&gt;
[[Category:Video games featuring female antagonists]]&lt;br /&gt;
[[Category:Video games set in Azerbaijan]]&lt;br /&gt;
[[Category:Video games set in Kazakhstan]]&lt;br /&gt;
[[Category:Video games set in London]]&lt;br /&gt;
[[Category:Video games set in Spain]]&lt;br /&gt;
[[Category:Video games set in Turkey]]&lt;/div&gt;</summary>
		<author><name>Czar</name></author>	</entry>

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